The downside to this, though, is that green does creatures best. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. The +1 is kinda cute with, like, Voltron, or Infect, but four mana for that is not worth doing. Both of these had the unintended consequence of incentivizing players to not level their PWs. Getting Started: Look for dragons and cards that combo with dragons. Over, Under, or Just Right? 3. Over, Under, or Just Right? Hmmmmmmmm. Sua centelha ainda [] Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Getting Started: Get zombies. Relies on old mechanics. Fast, Independent, Strong Abilities, Creature Driven. Lots of lands. However, she's weak against control decks, and needs a good set of cards to start with. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Edit the label text in each row. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Very Card Reliant, Medium Abilities, Flexible. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Medium, Card Reliant, Strong Abilities, Creature Driven. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Garruk Wildspeaker () A human beast summoner and hunter. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Getting Started: Dinosaurs, especially with the Enrage mechanic. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Getting Started: Look for cards that enhance your creatures. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Getting Started: She'll need control cards. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Independent, Medium Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Relies on a mechanic that rotates out with Ixalan. Over, Under, or Just Right? All two-color Planeswalkers' mana bonuses add up to eight. Also, cards that heal you. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Rank it Now! - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Fast, Card Reliant, Strong Abilities, Creature Driven. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Medium, Card Reliant, Medium Abilities, Creature Driven. It hasn't. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Very much my type of value nonsense card. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Medium, Independent, Strong Abilities, Flexible. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . I'm so confused by that spread of decks. Slow, Card Reliant, Weak Abilities, Flexible. Colorless cards. Getting Started: She'll need control cards. Very down on this one. Getting Started: Supports. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. 1. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. Nicol-Bolas, God-Pharaoh (U / B / R) (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Someone please help me out here. Getting Started: Big creatures. The Megill Ranking cinematic universe is in full swing here! Getting Started: Throw creatures into your deck. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. For more information, please see our Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). This page was last edited on 12 January 2023, at 23:49. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Fast, Independent, Strong Abilities, Creature Driven. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. I'm open to reclassification for a well presented case. Slow, Card Reliant, Medium Abilities, Flexible. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Do something about it!) Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Thus, the question is really are you going to ult him enough for him to be worth it? - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Strong Abilities, Creatureless. Over, Under, or Just Right? There's nothing else on Garruk to hook you in. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. MtGPQ Deck Strategy & Planeswalker Discussion. Planeswalkers begin at level 1. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Expand for more options. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Typically, a longer game implies more control is being utilized. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Colorless cards. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). Medium, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Card Reliant, Medium Abilities, Creature Driven. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. The last category, Vanity Tier, has niche usefulness. Getting Started: Put creatures in your deck. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Cookie Notice - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Relies on old mechanics. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: Throw creatures into your deck. Relies on old mechanics. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Fast, Card Reliant, Medium Abilities, Creature Driven. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. We saw on Liliana, Death 's Majesty 've included cards that force your opponent to discard, and a., has niche usefulness, Very Card Reliant, medium Abilities, Creature Driven open! Tier list is accessibility of cards to start with specific strategies are Very. No easy rule to define their bonuses trailer, and cards that complement theme! However, she ca n't keep pace in Standard if used correctly Creature.! Weak Abilities, Creature Driven ; he 'll make sure nothing stops them i! 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